She currently works as a narrative designer for Guild Wars 2 (the award-winning AAA video game from ArenaNet) and has shipped more than 34 releases since 2012, including Guild Wars 2 itself, quarterly Living World releases, and the Heart of Thorns expansion.
Even in her spare time, Angel designs games and tells stories. When she’s not writing short fiction or editing anthologies, she’s conspiring with an indie game design group, Games Omniverse, that is currently working on a puzzle-adventure game in the modern Horror genre. She is the primary story architect and writer on the project.
She got her first taste of online and multiplayer storytelling in the late 80s when she discovered MUSHes and learned MUSH code to guide stories for dozens of players. Later, in the 90s, she became the first Regional Storyteller for the Camarilla, guiding stories for thousands of players in five states, as well as supporting the national and international stories in the game.
Throughout the 90s, she did freelance game, story, and character design for table-top games such as Vampire: the Masquerade, Changeling: the Dreaming, Hunter: the Reckoning, Millennium’s End, Mage, Earthdawn, and World of Necroscope. She was the first female game designer on the Dungeons & Dragons team at Wizards of the Coast. Over the course of five years at Microsoft Game Studios, she worked on the web team and shipped PC titles such as Zoo Tycoon 2, Rise of Nations, Microsoft Flight Simulator X, Shadowrun, Crimson Skies, Conker, Blinx, Viva Pinata, Perfect Dark Zero, and many others.
At Xbox.com, she was the official game correspondent Wireless Angel.