Eduard Jarole has an artist’s heart and the insane obsession with creating that drives so many masters. He’s broke, lonely, and more than a little agoraphobic, so he follows in the footsteps of Pygmalion and creates his own true love out of marble. Unfortunately, his creation doesn’t love him as much as he loves her.
It is a horror/paranormal romp in an ever-expanding world and consciousness, an enlightenment adventure with an ensemble cast of characters all coming to terms with the revelation that magic is real.
Have a listen to the first episode, an introduction to the story.
I’ve been circling this software for some time, but haven’t been sold that it will actually help me cut down the amount of time it takes to edit my audiobook files…until today. I’ve actually bitten the bullet and invested in it. (P.S. It’s on sale right now.)
I spent several hours with the Test version (you can test it free for a month), and I’ve found just the right combination of apps and settings that will edit out much of the clicks and crackles that I produce when recording.
What It Does
Izotope RX7 Standard is the one I bought. I don’t need the Pro version. Too many features I’ll never use. As it is, I’m unlikely to ever need more than two of the apps in the Standard version:
- De-Crackle app
- De-Click app
I fiddled with the settings until I got them just where I wanted them.
What It Doesn’t Do
This improved the file without warping the sound, but it didn’t perfect the recording. I will still have to go in and clean up the most agregious mouth noises and clicks. I’m okay with that. I believe that RX7 will get me more than halfway there, and that’s a big win for me and my time challenges.
If you have any questions about my experience with RX7, you can contact me on Facebook @angelmccoy.
I’ve finished my work on this project, and now I’m just waiting for it to launch! Can’t wait! This game is so unique, and the main character, Jesse, is a strong and nuanced hero who I know you’ll find fascinating as her story unfolds. The story has that Finnish strangeness that we know and love from Remedy’s earlier releases. So excited for this!
I’ve landed a new gig at Remedy Entertainment, the game company known for masterful storytelling in their games. I am over the moon! Remedy created the games QUANTUM BREAK, MAX PAYNE series, ALAN WAKE, and more. Their history of cinema-style narrative was like honey to my inner writing bee. I can’t wait to help them create their most awesome game to date, codename P7.
In these early days, I’m ramping up on the lore and plans for P7. I’m traveling to Finland later this month to meet everyone and get my orientation so I can begin creating content for the game! There’s nothing quite like starting a new project, especially one that fuels your creativity and fits your aptitudes and appetites so well! You guys are gonna LOVE this game!
As a Narrative Designer, you often create and develop non-player characters (NPCs) that help drive the story you’re telling. This is your supporting cast, the characters that bring the world to life around your player character or main character.
What I’ll talk about below comes from my experience creating NPCs for various story lengths (short to epic) and various media, including video games, fiction, table-top games (TTGs), and live-action roleplaying games (LARPs). No matter what, good story is good story, and bad story is…well, a damn shame.
What are Non-Player Characters, Really?
Truth? NPCs are storytelling tools. They’re not your best friend, not your fantasy (iiew), not your children, not your pets, not there to serve you. They may be your chance to show off, but ONLY if you’re showing off how great a narrative designer you are.
You create NPCs to serve the story you’re telling. This means every decision you make about them must pass the “ARC” test. Does taking the character in a particular direction:
- Answer questions players/readers may have about the world and story?
- Reinforce the story you’ve already been telling?
- Create opportunities for future story twists and awesome story arcs?
Read the rest of the article at Gamasutra.com.